Strat Roulette Ideas
This is the same strategy that my associates and I use to make huge amounts of money with almost 100% chance of success and close to zero chance of failure. I am talking about the dynamic new Double Cross Roulette Strategy. This is a time-tested strategy that my friends and I use to. Win $1479 an hour making minimum bets in land-based.
Content of the article: 'Escape From Tarkov: Strat Roulette Edition'
Guide is a bit of a loose flair, but in a way this is a guide for ideas….
One of my favorite things to do with friends, while playing CS:GO, is Strat Roulette. Just doing ridiculous things to fuck around, break up the monotony, and try something different. I got to thinking that maybe there is something we can do for Tarkov. Especially this late into the wipe when people are looking for things to do. I might add more at some point; I had a few more but I removed them as I thought the ideas were a bit weak in terms of quality or needlessly hard. If you have some, I would be interested to see what y'all come up with. Hopefully you enjoy some of these. I did have a roulette wheel set up to randomly decide, but I wasn't sure the link would save. If you want the random nature, then just create a wheel of numbers.
- Hey guys, I'm back with surprisingly not an episode of A Brief Review. I plan on that one being on the Armorer, and I'm releasing it sometime this week. Anyhow, this is SkyWars Strat Roulette, a series of challenges you can do for fun! You can chose to do these in solo, mega, or team modes. Playing with friends makes the experience much more fun.
- Apr 4, 2020 - The 4 corner bets strategy. Placing each bet covering four numbers by avoiding to place bets on the last spinned numbers as much as possible. Must rebet in case of lost spin, and follow the same be.
- I have made a overwatch strat roulette site, since im not very creative, there are only 11 strats. The top left of the site has a button to submit a strat. Please submit as any strat ideas you have and they will be added as soon as possible.
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- Steel-less Battalion: You must play this run without armour of any form.
- Dora’s Backpack: Your ENTIRE LOADOUT must fit within a SCAV backpack. Weapons, armour, meds/stims, ammo/mags, secure items, etc. must fit within the bag. Attachments for your chosen weapon are part of the gun and are not included in the backpack. (EDIT: The secure items must only fit in the backpack, they do not have to stay there for the raid. They can be returned to your secure case once they are accounted for. No one wants to needlessly lose a S I C C Case.)
- Cement Shoes: When you spawn into the raid, you must wait 5 mins before moving or preforming an action (example being taking painkillers).
- Down to the Wire: You must remain in the raid for the entirety of the timer. The timer must read less than 4 mins before extract can occur.
- Guns, Germs, and Steel: The year is 1815. Your loadout may only consist of a bolt-action rifle and ammo (Guns), a sling bag, a melee weapon (Steel), one army bandage, and one injector (Germs). Rifles must be reloaded bullet-by-bullet, no additional magazines may be brought in.
- Guns, Germs, and Steel+: Same as above, however there is to be no internal magazines. Each round must be loaded individually using the inventory screen.
- You Have Become What You Always Hated…: Hatchling Run.
- John Pestily: You are doing a John Wick run on Factory. Your loadout includes: An Altyn + Visor, Gzhel-K, a Five-Seven, all the injectors your body can handle. Certain elements of this loadout may vary based on individuals cash supply. Basic Formula however is: Helmet, Armour, Pistol, Injectors.
- John Pestily+: Same as above. However, you are only allowed to use a Five-Seven and all the injectors your body can handle.
- Fire Sale: Interchange Run.
- Back When Things Weren’t So Complicated: You must do a Customs run; however, you may not use any part of the map that is part of “The Expansion”. You may engage into “The Expansion” but you may not go into it.
- If You’re Going to the Store…: You must run Interchange. However, you may not leave the map without the following in your backpack: 2x Bolts of Fabric, 2x Pieces of Tech, 2x Building Supplies, 1x Tool, 1x Medical Item, 1x Knife from a dead SCAV.
- SCAVS Are Friends, Not Food: During this raid, you may not shoot at or kill SCAVS. Raiders and SCAV Bosses are not SCAV, they are psychopaths and are not included.
- Park Ranger: During this raid your ENTIRE LOADOUT, must only comprise of things purchased from Jaeger. Guns, Attachments, Ammo, Clothes, Bags, Meds…Everything.
- Family Picnic: You must do a raid on Customs. However, before you can leave the map, you must go to SCAV Boat Extract campfire and consume 1x Drink, 1x Food, 1x Candy Bar. You must be sitting or prone while consuming.
- Million Dollar Man: If you die at all, within the next three raids, you are done Tarkov for today.
- No Food After Midnight: You may not pick-up or consume any food or beverages for the entirety of your raid.
- Magnum P.I.: Tom Selleck may have the only mustache out there that can rival Sequisha’s. Put on a mustache, dress like it’s the 80’s, and grab yourself a Colt 1911. No bags. No armour. Only the ‘stache to protect you.
- Civilians on Patrol: Your loadout may only be constructed using items that the AVERAGE gun owner, looking at you America, would have access to. Think basic firearms license.
- Master Roshi: You are doing a Shoreline run. You must go to SCAV Island and drop ONE of the following items on the doorstep: a piece of food (hand-delivered) or something to play video games on (Tetriz or a G-Phone).
- Don’t Spend It All In One Place: Your ENTIRE LOADOUT must not exceed $70,000 Roubles. If you are using items from your stash, use their approximate retail value.
- Mom and Dad Are Fighting Again…: You may not use any item sold by Prapor or Therapist. They aren’t talking to each other and just need to be left alone for a raid.
- Did You Change The Clocks?: You have 10 mins until the raid ends. Once 10 mins has passed head straight for the exit.
- History of Warfare: Fight through the ages over a multi-run adventure. Your weapons are as follows: Mosin-Nagant (1891) > PPSH (1941) > SKS (1944) > AKM (1959) > AK-74+Variants (1970) > M4A1 (1994) > MPX (2013). You can use whatever weapons you wish for this challenge, as long as there is a timeline you are following.
Note: These dates were based on a quick Google search. I am not looking to start a federal case over the EXACT years these systems were introduced/adopted. It's close enough.
Source: reddit.com
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