Ffxiv Duty Roulette Frontline Unlock

Duty roulette is an activity that can be undertaken daily for rewards of Allagan Tomestones, Gil, and Grand Company Seals.Upon reaching the necessary level, a player may select a particular Duty Roulette section and be matched into an appropriate instance. Duty Finder Alex to unlock mentor rou. This video is unavailable. Watch Queue Queue. How do you unlock Duty Roulette: Frontline? A community for fans of Square Enix's popular MMORPG 'Final Fantasy XIV Online', also known as FFXIV or FF14. You see, the Duty finder roulette gives a LOT of exp to entice people to do it, and it really helps with leveling other jobs. The best roulette exp in order with level requirements is. (level 50) Main quest Roulette (ie, the end of Arr): (level 50) 24 man Raid Roulette: (level 15) Leveling Roulette: (level 50) 50/60 roulette. The 5.35 Patch of Final Fantasy XIV was recently released and features a number of additions that players can course through the game. It has introduced a new level of upgrade surrounding the Save The Queen Relic Weapons and Skysteel Tools along with the new 72 players instanced duty named the Bozjan Southern Front.

Now that players have had a chance to experience Final Fantasy XIV’s new Stormblood expansion, they should already have a level 70 job. Leveling your first level 70 job is an enjoyable task, because it allows you to progress through the main story while gaining experience to max level.

So what’s the next thing to do after completing the main story so you can keep adventuring? There are a number of options. This is a world where there's always more to do if you can find something to work toward. In this guide, I'll go over some of the things I've done to keep the gameplay going after reaching level 70. Of course, different players will have different agendas. So this list won't be comprehensive for every type of player.

Grind Duty Roulettes

Duty Roulettes are an amazing feature of FFXIV. Queuing for a Duty Roulette is basically the same as queuing for dungeons or trials, but with a twist. It will randomly select a dungeon or trial depending on which category you queued for. The Roulette is split into seven categories:

  • Expert (Level 70 dungeon)
  • Level 50/60 dungeons
  • Leveling
  • Trials
  • Main Scenario (Main story instances)
  • Guildhests (For new players)
  • Frontline (PvP)

These categories are locked until you complete the main story through the end of Stormblood.

Duty Roulettes are reset daily and award players with Gil, experience points, and Tomestone -- the end-game currency that allows the player to buy end-game gear. I’ve been doing these daily Roulettes for a week, and I've obtained the full set of gear in that time. Tomestone currency and be redeemed in one of the newer areas, Rhalgr’s Reach. There you will find Enna (x13.9 y11.6), the Tomestone collector.

This game doesn’t ask for much of a time sink. Just by playing an hour or two with Roulettes, you can be as competitive as someone who’s playing 10+ hours a day without them.

Take Part in Hunts

Hunts are a great way to explore areas while still getting Tomestones, Gil, Seals, and Cracked Clusters. These clusters are currency for gems known as “Materia”. Using Materia will grant extra stats to gear. Seals are another type of currency specific to hunts. Their rewards are like clusters, but also include minor rewards along with Materia like minions, and chocobo barding.

Hunts aren’t immediately apparent to new players -- you have to go look them up or read NPC dialogue to find out how to unlock hunts. Stormblood hunts are unlocked in Kugane at the Shiokaze Hostelry, where you must talk to Estrild (x10.4y10.2). Once hunts are unlocked, there will be a Clan Hunt Board outside the building. These hunts are daily quests (except for the Elite hunts, which are weekly). The boards will show you where the monsters are located, so you’re ready for the hunt.

Clan hunts are usually done solo, but there are bigger hunts that need a large group to complete. There is no indicator of where or when these bigger hunts will spawn – which makes them more of an actual hunt than the solo clan hunts. Because there are no indicators, players must work together in finding and taking down these open world bosses. I suggest players find a hunting linkshell to make this hunting easier.

These open world boss hunts are tiered. A rank hunts are the smallest with the lowest rewards, B ranks are for the weekly clan hunts, and S ranks denote the most powerful enemies with the biggest amount of reward.

The Seals you earn in these hunts can be exchanged in Kugane through Estrild or in Rhalgr’s Reach through Leuekin (x13.0y11.8).

Face Off With Extreme Primals


Extreme Primals are a more difficult encounters with the summons (primals) from the main story. Like Heavensward, Stormblood launch came with two normal mode primal fights and two extreme mode fights. The first primal in Stormblood was Susano, and the second was Lakshmi.

Before attempting the extreme modes, you must first unlock them. In Kugane, there will be a NPC named Wandering Minstrel who is dressed in Samurai attire near the Kogane Dori Markets (x11.6 y12.6). Talking to him will open the extreme primal encounters. But you must have a minimum item level of 300 to enter.

Why should you do extreme primals if you've completed the normal battles? For the players that love a challenge, these EX modes give an intense combat experience that the normal mode doesn’t. Also, doing these primals give you the highest item level of gear. Clearing Susano EX 10 times guarantees a weapon of your choice -- or if you’re lucky, it can drop for your preferred job.

Lakshmi is similar, but instead of weapons she drops accessories for every slot on the right side. Completing the fight will randomly drop loot, and clearing it 20 times will give you all the accessories you need. Each accessory equals five Lakshmi tokens, and you need four to fill each open slot. These tokens can be exchanged with Eschina in Rhlagr’s Reach (x13.8 y11.7).

Omega Raid: The Interdimensional Rift

This raid was just added to the game earlier this week. Like the Primals tiers, the raid also has its normal and extreme mode or Savage in raids.

Normal is for the players that want to experience the story, and Savage is for the players that want the extra challenge and top-tier gear. Normal mode, as promised, was released two weeks after Stormblood’s launch -- and Savage will release two weeks after that.

Each raid tier will give a group a boss to fight -- and this time around they’re adding faithful Final Fantasy characters from other games. The last boss of this raid is someone fans loved in FF5.

The loot rule for this raid is different from Trials, as it is a weekly lockout. There are four encounters, and you're able to gain one item from each which you exchange for gear. This exchange can be done in, you guessed it – Rhalgr’s Reach. You must speak to Gelfradus (x13.7 y12.0), the Omega parts exchanger. Because it’s a weekly lockout for loot, you must carefully pick which loot to pick up.

Everything you do in these raids should help you prep for the highest tier of content, savage raiding.

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This might be a lot to process especially with all the currency/tokens you must manage with the Stormblood expansion. But it is a rewarding feeling completing all the high tier encounters -- one that I’ll gladly keep striving toward.

For even more tips to get you through your adventures, check out the rest of our FFXIV Stormblood guides here on GameSkinny:

FFXIV Frontlines PvP Guide by AliceHeuz

Hi fellow Eorzeans,

— Introduction —

Disclaimer: This post won’t cover PvP abilities in detail, as there would be too much to say about them, and I’m not good enough to write a guide about them. Anyway, it’s already a very long post…

I think that most players agree: Frontlines is pretty awesome. I didn’t like Wolves’ Den at all, but I truly enjoy Frontlines. It’s a nice and fun instance where you can really chill out from killing poor monsters again and again, and just kill other people again and again instead. The in-game information about Frontlines is pretty bad, and you have to dig around a bit to know all the details. For this reason, I wanted to write a guide, but I have to start by emphasizing a point that most people don’t get right with Frontlines.

TL;DR: Frontlines is a dominion, not a deathmatch. You get most points by winning objectives, killing people is not a priority at all. While I have your attention, I’ll also say that it’s an instance made for fun, so don’t take it too seriously and just enjoy it!

Now that I said that, let’s start the guide! The information can be erroneous, especially the numbers as most of the information is harvested and not given directly by the game.

— What are Frontlines? —

Frontlines is a Player versus Player instance where adventurers fight for their Grand Company (again the adventurers doing all the dirty work). Up to 3 teams of 8 players fight for each GC, thus bringing up to 72 players on the field to compete against each other on the Carteneau Flats, place of famous epic fights (go read the lore if you don’t know :p ).

To unlock it, you need to be level 50, and do the quest “Like Civilized Men and Women” at your Grand Company. You can then use the Duty Finder to enter the duty; you can only team up with people of the same grand company though. If you change your grand company, you can still enter it right away.

The rewards are tomestones (50 mythology, 25 soldiery), PvP marks and experience (400 EXP and 600 Wolf Marks for the 1st team, down to half for the 3rd team, bonuses if your GC loses too often); they allow you to buy nice-looking PvP gear (up to iLVL 100), and do more awesome things in PvP. You also get a mount through achievements after 100 victories with the same GC. DrakeIddon made a useful spreadsheet with EXP and Frontlines runs required to level.

— How does Frontlines work? —

Depending on the number of people in DF, you’ll get from 1 to 3 teams of 8 players on each side, making it up to 72 players. If there are multiple teams on the same side, things work like in Crystal Tower. You can communicate with your team with all chat modes; the enemies can’t hear you nor see your emotes.

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Upon entering, your gear will be synced to iLVL 80; morale stat is ignored in this instance, so you can pretty much go with your usual gear. Defense and Magical Defense are ignored (more info and tips in this comment; GM post). You can use mounts, even the new 2-people mount.

The winning team is the first to get to a Tactical Rating (shown in your quest list) of 1600, or the one with most points after the 30 minutes duty timer. Most fights last 10-15 minutes.

Here’s a map of Carteneau Flats. There are multiple ways of improving your Tactical Rating. The primary objective is to control the flags. The secondary objective is to kill the allagan defense systems spawning in the Heliodrome. You can also earn points by killing other people.

— Staging area —*

You start in your GC staging area. You’ll have 2 minutes to prepare before the fight starts. Tip: use this time to check roles, check you have all your PvP skills equipped (and that you used your latest PvP points to level them up), discuss strat with your teammates, and get on your mount.

You can change roles in your staging area (without cooldown if it’s the preparation time), and wander around a bit. Once you leave it, you can’t come back, unless you die.

— Controlling flags —

Stand in the circle to get control of the flags and defend them. Please, please don’t be thatplayer who spends ages turning around the flag while you could capture the flag.

If the flag is not controlled, the team with most people will start capturing it; it gets faster if the difference in people is greater. The people count is capped at 4; if there is 4 people from one team and 8 from another team in the circle, it will count as if both teams have the same number of people.

If a flag is controlled and another team has more people, they will start neutralizing it, getting it back to a non-controlled state.

You get more points the more flags you control; and flags also reward you with more points the longer you keep them.

ObjectivePoints
Getting control of a flag10
Neutralizing a flag10 (unsure)
Controlling 1 flag1 / 3sec, augments with time
Controlling 2+ flags2x more for each flag

— Heliodrome —

At the middle of the map stands the Heliodrome. There are allagan drones and nodes which will spawn in the area regularly. 6 drones will spawn after 3 minutes into the fight, then another set spawns 3 minutes after the previous set has been defeated. 1 central node spawns some time after the second set — and I don’t really know the timings after that. The drones do a laser AOE easily dodgeable; the nodes do periodical damage over the whole Heliodrome. The team dealing most damage gets the credit. The heliodrome can really give an edge in Tactical Rating, so don’t neglect it!

ObjectivePoints
Killing a drone20
Killing the central node200

— Killing people —

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ObjectivePoints
Killing someone5

Well, you can kill people. It’s fun, especially as anyway they’re all adventurers like you and don’treally die thanks to the mighty big crystal that talks in your head, so don’t have any remorse killing people here. But it doesn’t give that much points, so keep that in mind when running after someone.

It’s easier to kill with burst. So, try to burst people.

— General mechanics —

  • All PvP skills are unlocked automatically for everyone, so don’t hesitate to use them.
  • It’s PvP, so casters get interrupted each time they get hit. Hit them to prevent them for healing / dealing damage.
  • Bards’ damage depend on distance (must be far enough).
  • If you die, you can be raised, else you’ll have to wait 5 seconds (and 5 more each time) to ressurect in your staging area.
  • You can use mounts to go faster, but if you’re hit by an ability, you’ll get Heavy for 20 seconds. 20 seconds is long, use them only when far from combat.
  • Falling can kill you; falling from the Heliodrome will kill you if you’re in combat (that 1 HP disappears fast).
  • Limit Break gauge will decrease over time if your team isn’t in combat.

— Differences with 1 or 2 teams —

Ffxiv Duty Roulette Frontline Unlock

If there aren’t enough people in DF, you’ll have only 1 or 2 teams on each side. The only differences I saw are that the target Tactical Rating is respectively 800 or 1200, and that you only have the Outposts as active flags when there’s only 1 team.

If you have 2 teams, you’ll have to split up to control all objectives. If you have 1 team, the best is generally to control the middle while having 1 or 2 people defend the outpost; the edge middle allagan mobs give is really significant there.

— General tips —

It’s more a list of random tips that comes to my head than an exhaustive list.

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  • General strategy is to have A team go left, C go right, and B help A and C after capturing your own outpost. Then B gets to the middle when allagan interceptors spawn, before going back to help people or trying to push up to another flag.
  • Did I already say to prioritize capturing points? Of course, prioritizing doesn’t mean standing there waiting for the flag to be magically captured. You also have to kill people to make the capture easier.
  • Focus the healers. Killing Eos/Selene is often not too bad, killing the scholar who has some instant heals isn’t either, killing the white mage who spends his time holy-ing is probably a good idea too. Try to see what they do, who your teammates are attacking and prioritize depending on that.
  • Interrupt casters. Did you ever think “oh my god Flare is so cool to kill dungeon mobs”? Well, you’re the people to kill here, so you don’t want black mages to chain flares. You can use half-GCD abilities (those who are on another cooldown than most abilities) to interrupt two targets at the same time.
  • Limit break is nice! If you’re mage or melee DPS, don’t forget to use it. Melee LB will often one-shot kill (better use it on healers), mage LB2 will bring a whole area low enough for them to die instantly or almost; best coupled with some AOE sleep or bind. Mage LB AOE will be shown to your enemies; but server lag will often make dodging hard.
  • Displacement is awesome. At the start of a fight, run to the flag, displace the whole enemy team with some explosion, and you’ll capture the flag quite easily. Make people fall from the Heliodrome and laugh at them (best thing ever in Frontlines).
  • Disease is really cool too. Reducing cures received and movement speed is exactly what you want in Frontlines. Miasma 1 and 2 are quite useful there that.
  • Try to know what abilities people have and recognize the icons. For instance, healers can mitigate 90% of damage for 10 seconds, if you recognize the icon you know it’s time to go bother someone else.
  • Of course, know your own PvP abilities too. They’re all really useful, and learning how to use them properly helps a lot. (I’m not a PvP expert though, so let’s hope someone else will write a guide about PvP abilities…)
  • Remember you can hide behind walls and behind pillars. As a scholar or summoner, in some situations it can be a good idea to hide behind a wall and let your pet unhidden heal your teammates or kill your enemies.
  • Try not to have your team scatter too much. If the enemy scatters, use the opportunity to kill someone. What often happens is that your healers stay back to protect themselves, enemy DPS jump on them to stop them from healing; these enemy DPS often are far from their healers, it’s thus the good moment to kill them. Always check your own distance to your healers, and evaluate whether it’s safe or not.
  • Try not to have your team stack too much either, for obvious reasons. (Pew pew AOE oh dead…)
  • Run it again and again and you’ll get better ;)

You can also read this thread (keep a critical mind though, and don’t listen to the last tip though, I’m pretty sure he says that just because he’s in Immortal Flames!).

— Reputation —

It’s something I felt like I needed to talk about in this guide. Reputation with other players is quite important here, as you’ll often have the same teammates over and over again. (You don’t have that many people from the same GC doing Frontlines, and you have 24 people you run with for about 12 minutes, so if you chain-queue you’ll see the same people for sure.)

Even if I’d say that in general, don’t be a dick, I’ll just emphasize that in Frontlines, as you’ll meet the same people, it’s better to try not to be a dick there, as people will stop listening to you if you are one. And in a game mode where strategy and teamwork is quite important, it’s better to have them listen to you when you try to strategize! Also, as kicking isn’t really possible in Frontlines, most people will report bad teammates. So being a dick can have huge consequences…

Moreover, a few online games I played like League of Legends taught me that positive attitude helps winning. So, keep a positive attitude, even when you lose, anyway the rewards aren’t that different!

— The end —

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Well, I think I said everything I could say about Frontlines. So… have fun with it! Moreover, soon we will have Ninjas, and as Yoshi-P said, the class was designed with Frontlines in mind. I can’t wait!